📖 The Grimoire
A spellbook of gamedev wisdom — curated over some years
The Grimoire
This is my personal knowledge base. Everything I've used to learn game design, narrative, programming, art, audio, and the business of making games. Built over dome years of reading, watching talks, surviving jams, and shipping projects.
Some resources are annotated. Some are just links. Some sections are in Spanish. It's a living document and it's always under construction.
🚧 Heads up: The Grimoire lives on Notion and is always being updated. Some sections may be incomplete, some notes are in Spanish, and the structure occasionally makes sense only to me. Welcome anyway.
📚 The full database
Full Resource Database: Books, Talks, Videos, Webs
The complete library: every resource I've ever found useful, tagged and (sometimes) annotated. This is the main artifact. Everything else on this page is just a preview of what's inside.
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🗺️ What's inside
Game Design
The core of it all. Systems design, mechanics, level design, balancing, rapid prototyping, plus a curated "cool stuff" section for things that don't fit neat categories.
Browse this section →
Narrative
Narrative design, storytelling in games, writing systems. Talks, books and essays on how to make games tell stories that actually land.
Browse this section →
Art
2D, 3D and animation. Mostly for generalists who need to make things look and sound decent without being a full-time artist.
Browse this section →
Code & Engines
Engine-specific tutorials, architecture patterns, and programming resources. Covers Godot, Unity, Unreal, and general gameplay programming concepts.
Browse this section →
Business & Releasing
The unglamorous but necessary stuff: stores, legal, marketing, funding, grants, and how to actually get your game in front of people. Mostly for indie devs in Spain/EU.
Browse this section →
Things I've made
Links to the presentations for the talks I've had the pleasure to give.
Browse this section →
📬 Know something good?
If you have a resource you think belongs in the Grimoire — a talk, a book, a blog, a tool — send it my way. The whole point of this thing is that it keeps growing.
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